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- TUNE = off
- PAUSE = off
- PASSWORD = jML8Z K
- CODE = EELH
- SCORE + 10000
- GRAVITY = off
- BOXES = off
- speed = 130
- CGA = 2
- CHAR '│'=WALL
- CHAR '─'=WALL
- CHAR 'x'=' '
- CHAR '"'='X'
- IF KEY 32 WIN
- IF TIMER WIN
- REM Level 7
- | 0| |F | "EGL-Rise Demo:
- -+-+-+-+-+-+ +-"
- F| | | | |0| "A small taste
- + +-+-+-+-+-+ "of what is to
- 0| | | | F| | "come. Press
- +-+-+-+-+-+-+-"<SPACE> to go
- | F| |0 |0"on, or <F10>
- ─+++-+─+-+++-+─"to quit.
- 10x│xxx|xxxxx│@"
-
- CODE = JGDA
- CGA = 1
- REPLACE 'X','▒', 'ê','▒', 'H',32, 'b0'
- REPLACE '1',32, '2',32, '3',32, '4','⌐'
- CHAR '>'=red, 3, flashing light red
- CHAR ','=solid, magenta on blue,'▒';
- IF START '1' PUT 25,3,"\ \"; PUT 26,4,"\ \"; PUT 25,5,"\";
- MAN=3
- IF @ hits '4' IF KEY 13 SHOOT RIGHT
- IF \ hits '@' CHERRIES -1; MOVE ?'!'; DOTS + 1; bell
- IF @ hits '\' PUT UNDER ' '; CHERRIES -1; DOTS + 1; bell
- IF \ hits '≈' MOVE ?'!'; CHERRIES-1
- IF Q hits '≈' MOVE ?'!'
- IF KEY 2 MOVE ?'`'
- IF . hits '╟' PUT 22,1 " "
- IF @ hits '╟' DIE "Don't mess with Baboons!"
- CHAR 235 = ,off
- CHAR '~'= SOLID flashing LIGHT magenta
- CHAR '≈' = SOLID, BROWN on blue '▒'
- CHAR '&' = SOLID, BROWN '▒'
- CHAR '~' = SOLID, BROWN '▒'
- CHAR '!' = SOLID, magenta on blue '▒'
- IF FINISHED PUT 25,1,'>'
- CHERRIES = 30,'G',2
- GRAVITY = On
- JUMP=off
- DOTS -6
- MAN = 12,20
- TRACK = CHUTE,CHUTE
- CHAR '{'=empty,' '
- CHAR '`'=track,solid
- CHAR '"'=' '
- SPEED = 75
- IF START PUT 1,14 ';'; MAN = 12
- IF TIMER WIN
- REM Level 10
- ╟╢ "
- X&&&&&&&&&&&&X[]XXXXXX&&!!!!!!!&&XXXX
- X4HQHHQHHHH,,,[] Q Q
- ,,H,,,,,H,HH,,[] Q
- ,QHQ,HQHH,,HQ,[] Q
- QH,,,H,,H,,,H,[] Q
- H,HQHH,HHQH,H,[]
- HQH,,H,H,,HQH,[] Q Q
- H,HQ,H,HQ,H,H,[] Q
- H,,H,HH,H,,,H,[] ""
- HHHHHHHHHHHHH3[] 2 Q 1
- ~~~~~~~~~~~~~XXXXXXXXX~~≈≈≈≈≈≈≈~~≈`≈≈
- XXXX XXXX XXXXXX XXXX XXXXX XXX &&`XX
- @ Q{ ; Q{ Q{; `
- ~XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
- Men: @@@@ Timer: 10 Score:$$00000.bb
- "Hit <F10> to quit."XXXXXXXXXXXXXXXXX
-
- CODE = FILH
- SCORE + 10000
- SPEED = 80
- IF START MAN = 44
- CHAR '#' = GREEN
- CHAR 'R' = 'Q'
- GRASS = soft
- GRAVITY = off
- IF @ hits '╕' MAN = 3; PUT 42,1 '╛'
- IF CGA CHAR '/'=white; CHAR 'B'=white
- CGA = 2
- REM Level 15
- %AAAA%%%%%%%%%%%%%%%%%%%%%%speed lever: ╕
- %%%%%%%%%%%BBBBB%\%%%%%%%%%%/XXXX%%%%%%%%%
- %%%@%%%%%%%%%%%%%%%%%%%%%%%X////%%%%%%%%%G
- %%%%%%%%%%%%%%\%%%%%%%%%%%%X/#//X%%A%%%%%%
- %%%%X%%%%%/%%A%%$%%%%%%%%%%X////XX%%%% A%%
- %%%%X%%%%%%%%%%%%%%%%%%%%%%%XXXXX%%A%%%%%%
- %X%%X%%%%%X%%%%%%%%%XXXXX%%%%%%%%%%%%%%%%%
- %X%%X%%%%X%%%%>%%%%%X/%%R%%%%%%\%%%%%%%G%%
- %X%%%%%%X%%/%%%$$$%%R%%RRR%%%%%%%%%%%%%%%%
- %X%XX%%%%%%%%%%%%%%%R%%%R%%%%%%%%%%\%%%%%%
- %%%%%%%%%%%%%%%%%%%RR%%R%%%%\%%%%%%%%%%%%%
- %%%%%%%%%%%%10%%%%%%%%R%%%%%%%%%%%%%%%%%%%
-
- CODE = EMLC
- PASSWORD = jML8Z K
- CLEAR CHAR
- MAN = 20,30
- SCORE + 10000
- GRAVITY = on
- IF @ hits '~' DIE "Gluguglug..rrgghh...!"
- REPLACE '.■','" '
- LIVES + 1
- IF TIMER WIN
- CHAR '~' = blue, '₧'
- CHAR 136 = '#' green
- CHAR 'X' = '#' green
- CHAR 'a' = '▄', blue, empty
- REM Level 17
- @ . ! . "
- X .X[] ! XXX
- XX ![] ! X[] []
- ''' X X! ! [] []
- X XX !X XX []XX XX
- XXX ! X [] X
- '' . []
- < [] X X ' []
- ~~a~~~~~~X~~~~~~~~~~~~a~~~~~~~
- Men:@@@@~~Score:$$0000X~~~~10~
- "Hit <F10> to quit."~~~~~~~~~~
-
- CODE = GIAJ
- SCORE + 10000
- TIMER = 9
- GRAVITY = off
- IF TIMER WIN
- CHAR '+'=empty,empty
- CHAR 'X' = light magenta
- REM Level 20
- XX=X X X X "
- X X-X X XX XX X X X
- X XXXX-X X XX XX X XXX
- XXX X X X X XX X.X.X
- X$$X XX X X XX X%XX%
- XXXX XX$X X X X X%%%%%
- X$$X X X:XXXXXXX+--+
- XXXXXXXXX X=X +KJ %| |
- X200X XXXXXXXXXX%+-─+
- XXXXXXXX XX X +-+-+-+
- X X X | | | |-
- XXX XXX XX XX XXX+-+-+-+-
- X X X X XX0| | | |
- X XXX X X XXXXXXX+-+-+-+-
- X. X XX $X| | | |
- XXXXX X X XXXX+-+-+-+-
- @@@@XXXX XXXX X X| | | |.
-
-
- CODE = NMJE
- CLEAR IF
- IF KEY 32 WIN
- CLEAR CHAR
- GRAVITY = off
- TIMER = 9
- IF TIMER WIN
- BOXES = track
- TRACK = chute,chute
- CHAR 'X'='#',white
- POWER = 200
- IF @ hits 'd' KILL
- IF @ hits 'r' KILL
- IF @ hits 't' KILL
- CHAR '-' = white
- REPLACE '" ', '=}'
- CHAR '@' = light magenta
- CHAR 'â' = light magenta
- CHAR 'à' = light magenta
- CHAR 'ë' = light magenta
- CHAR 'è' = light magenta
- CHAR 'ï' = light magenta
- CHAR 'A'='J'
- IF KEY 32 WIN
- IF START PUT 39,10 '^'; FINISH
- REM Level 1
-
- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
- Kent-XXAXXXXX++++++++XXXXAX=}+++++XX++++++XX
- wood++++++++++X+XXXX++++++++XXXXX++++XXXX+++
- XXXXX+XXXXXXX+X+XXXXXXXXXXX+XXXDenfortXAXXX+
- X+++++XWynyardX+X"CENTRAL"X+XX+++++X+X++++++
- X+XXX+XXXXXXXXX+++@ X+++XXXX+X+++XX+AX
- X+++X++++XXXXXXXXtickets:+XXXX+++X+XXXXXX+XX
- XXX+XXXXXAXX++++XXXXX+XXXXXX+++XXX++++++++XX
- X+++XXX++++X+XX+XXXXA++++++X+AX++++XXXXXXXXX
- X+XXXXX+XX+++XX+XXXXXXXXXX+++XX+XXX"TA_XI" X
- X+XXXXX+XX+XXXX++++++++++++XXXX++++ X
- ++++++++XX+XXXX+XXXXXXXXXXXXXXXX+XXXCook≤sXX
- +XXXXAXXXX+XXCarltonXXXX+++++++++AXXParkXXXX
- +++dortonX=}XXXXX╚+++++++XXXXXXXXXXXXXXXXXXX
- XXXXXXXXXXtunnelXXXXXXXX+XXXTicket Inspector
- XXXXXXXXXXXXXXXXXXXXXXXX++++AAAA %%%%%% Room
- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
-
- CODE = CDFC
- SCORE + 10000
- LIVES + 1
- CGA = 3
- CLEAR IF
- IF KEY 32 WIN
- CHERRIES = 10,'K',2
- CHAR '\'='K'
- IF \ hits '@' DIE "STABBED"
- CHAR 'ó' = 144
- CHAR 'ò' = ' '
- CHAR '█' = white
- CHAR '▀' = white
- CHAR '▄' = white
- IF CGA CHAR '▀' = C2
- REPLACE ': ',', ','!H','ê ','Xß', '~#'
- REPEAT = 0
- IF TIMER WIN
- CHAR '0' = solid,empty
- IF @ R52 PUT ?'#','\'
- IF @ hits '\' PUT ?'X','\'; DOTS + 1
- IF FINISH BELL; BELL; BELL; DOTS - 3; IF @ hits '\'
- IF \ hits '0' IF \ hits '0' BELL; DIE "They blew up the plane. Everyone died."
- REM The second IF command is only invoked when a terrorist reaches a star.
- IF CGA CHAR '▀' = white
- IF START PUT 23,48 'É'
- REM Level 14
- ▄███
- ▄▄█████▄▄ ▄████
- ▄██▀ ,0███▄▄▄ ▄██╪██
- ▄█████!█████████████████████████████████████████▄
- ██ █0,! \ ,0█
- █10 ▄ßß !ßßßßßß@XßßXX!XXXXX XXXXXX!ßßXßßXßßßßßßß █
- █████████!████████████!████████████!██████████████
- █::::0, ! ! ! ,0 787█████
- ██:::~~~!~~:~~~:#:#:#!###:##~:~:~~!████████▀▀▀
- ▀█████████████████████████████████▀▀▀
- ▀▀██████████████▄▄
- ▀▀███████████▄
- ▀▀▀██████▄▄
- "Hit <F10> to quit."
-
-
- CODE = DLCG
- TIMER = 9
- IF TIMER WIN
- SCORE + 10000
- GRAVITY = off
- GRASS = soft
- IF @ hits '.' BELL
- CLEAR CHAR
- char '.'='/',support,solid
- char 'X' = light blue
- char 'ê' = 'X'
- CHAR '>'= 3, black on C13
- CHAR '1'=solid
- CHAR '0'=solid
- REM Level 23
- %.%@......XXO%X%%%OO >X170..
- F%%OO///%%%%%%X %OO ///%%%%
- XXX%%%//X%%%%%XX..%%%.%%%XXX
- %%%X%X%%%...XX%%%X%%%OO%%%%X
- %%X%%X//%%%%X%%//X%%X%%%X%%%
- XXX%%%%/X%%/X/////X%...%X%XX
- ...%%OO//%%%XXXXX//X%%%%X%%%
- X/XX/OOO/%%/$$$%%X.%%%X%%XX%
- %%XXOOOOO%%XXXXX%%%%%XOO%%X%
- %%XXXX%%%%X%%%%...X%%%%%%%%%
-
- CODE = FMGE
- SCORE + 10000
- REPEAT = 1
- TIMER = 9
- ONETOUCH = off
- SHIFTSPACE = on
- GRAVITY = on
- CLEAR IF
- IF KEY 32 WIN
- IF TIMER WIN
- CHAR '.' = '⌐'
- CHAR '"' = ' '
- IF . hits 'E' DOTS + 1
- IF @ hits '.' BELL
- IF START IF KEY 13
- IF FINISH DOTS - 18; IF KEY 13 SHOOT RIGHT; SHOOT LEFT
- REM Level 20
-
- @@@@ ──────────── $000000
- ─────────────────────────
- @
- #######
- #####
- ##
- 0 # ##0 #
- # # ## .
- 0 ##
- EEE ##
- EEHXXH EEEE
- EHXXXXXHE EE HXXXHEE
- EHXXXXXXXXHEHXXXXXXXXXXHE
- XXXXXXXXXXXXXXXXXXXXXXXXX
- "Hit <F10> to quit."XXXXX
-